Ask ten players what sensitivity they use and you'll get ten numbers that mean nothing on their own. "400 DPI, 0.5 in-game" and "800 DPI, 0.25 in-game" feel identical in the hand — same physical motion, same crosshair speed. The number that matters isn't DPI or in-game sens alone; it's how far your hand has to move to turn all the way around. This guide untangles the four terms everyone mixes up, then gives you a calculator to find your real sensitivity and copy it perfectly into any other game.
DPI × in-game sensitivity. It collapses the two settings above into one number you can compare between players on the same game.The key idea: DPI and in-game sens are just two dials that produce one outcome — your cm/360. Two setups with the same cm/360 aim exactly the same, regardless of the dials used to get there.
You'll often hear "use 400 or 800 DPI." It isn't superstition. Very high DPI can expose sensor jitter and, on some setups, adds a tiny amount of smoothing or processing. 400–1600 DPI sits in the clean, well-behaved range for virtually every modern sensor. Within that range, pick a DPI and then set your cm/360 with the in-game slider. The exact DPI barely matters; your cm/360 is everything.
Use the calculator below. Enter your DPI and in-game sensitivity, pick your game, and it returns your eDPI and your true cm/360. To copy a feel into a second game, match the cm/360, not the in-game number.
There's no single correct answer, but there are sensible ranges:
| cm/360 | Feel | Good for |
|---|---|---|
| 20–30 cm | Slow, precise | Snipers, tactical shooters, small flicks with the whole arm |
| 30–45 cm | Balanced | Most FPS players — the pro average lives here |
| 45–60+ cm | Very slow | Long-range precision; needs a big mousepad and arm aiming |
| Under 20 cm | Fast, twitchy | Wrist aiming, fast-paced arena/movement shooters |
If you're not sure, start around 30–40 cm/360, give it at least a week, and only change one variable at a time. Constantly switching sensitivity is the single most common reason aim never stabilises — your muscle memory never gets to set.
Most newer players aim too fast because a high sens feels responsive and "snappy." It also makes micro-adjustments nearly impossible. If your crosshair always overshoots the target, your cm/360 is probably too low (sens too high). Drop it, adapt for a week, and pair the new setting with a structured warm-up — see our 20-minute aim training routine. And remember that aim isn't only sensitivity: if the game itself feels delayed, work through how to reduce input lag first, because no sensitivity fixes a laggy signal.
The bottom line: DPI and in-game sensitivity are just two ways of dialling in one real number — your cm/360. Pick a clean DPI (400–1600), use the calculator to find your cm/360, aim for roughly 30–40 cm to start, and then leave it alone long enough to build muscle memory. To match your aim in a new game, copy the cm/360, not the in-game slider.